the other attacking enemy was on like 100% war exhaustion. Hover over the "achieve war goals". They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. I am a pacifistic player. This has happened to me a few times with a "normal" ally even when we weren't in a federation. ago. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. Thats another problem Stellaris has had from day one, no seperate peace. To be exact, they are forced to ACCEPT a status quo. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. One I was the aggressor and the current one the PC is the aggressor. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. (because war). Question. 3. step 5 : repeate step 3 to 4 untill you win the war. Novaseerblyat • Machine Intelligence • 6 mo. At this point you get whatever the war is being waged for. No, you're wrong. 100% war exhaustion only forces them to accept a status quo peace, if you. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. Any time a ground unit is lost. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. That's your clearest indicator that you haven't occupied everything yet. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. or status quo 2 years after the opponent reached 100% war exhaustion. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Including, but not limited to, research, civics, and random events. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. They can. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. The AI…This war has been going on for almost 15 years. and then nothing happened. He attacks me twice, I lose some ships but win the battles. Don't fleet stack. It can be useful for him, too. due ti my war exhaustion being at 100 and the enemy at 14. Militarists just shoot more. Also, they are machine intelligence, which lowers their war exhaustion I think. With automatic Status Quo. There was no way to force AI to surrender. I didn't lose a single ship. One I was the aggressor and the current one the PC is the aggressor. • 2 yr. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. However, I am the on gaining more war exhaustion despite not engaging at all. This is then used to determine when one side will surrender and how much the winner can demand of them. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. The situation was almost the same in 1. Think of Russia during WWII; they fought on despite taking massive losses. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. I destroy the star fortress and flip it to my side, then I start bombing the two planets. I took all their star systems and I destroyed all their fleets. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Reply Attrition/war exhaustion is a fuzzy timer on wars. ago. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. I've been in two wars with the same enemy empire. . e. They didn't want to surrender so I killed half their population and yet still nothing. Every planet was more or less occupied. . Always occupy then status quo by driving enemy war exhaustion to 100. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. You have the perfect start. Cannot surrender or status quo unless you reach 100% exhaustion. So I have a war going on against a faction and their ally. Once you have had 100% for 24 months you can force surrender. You refuse the offer because you are sure you can conquer all it's planets and systems. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). That’s what happens in stellaris. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. One I was the aggressor and the current one the PC is the aggressor. 100 occupation causes an automatic victory. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. But even with this setup, the AI does not surrender at 100%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Now type surrender <crisis empire id> <war id>. But then you see the dreaded pop up. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. 380K subscribers in the Stellaris community. I've noticed something in the game I'm in. Cato, they are not the same in Stellaris either. Feb 10, 2020. But thats a better place to be than where stellaris is. Stellaris AAR: No Love, No Comfort. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. 100% war exhaustion doesn't mean the state that's at it can make peace. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. That allows the attacker to force a status quo after 2 years. I am using the base game. WTF is war on a timer?. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. So here's what might have actually happened: 1. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. But if you are at 5% attrition or 80% does not make a difference. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Change my mind. I win every space battle. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. total_war = <yes/no> – Determines is this war goal a total war. But yeah, also Exhaustion gain should probably be adjusted. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. Split your fleets so you can wipe them out faster. Your enemy War Exhaustion will not increase beyond 100%. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Our federation had 90% war weariness by the time they were at 50%. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. #11. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. They haven't had a. . Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. However I saw no way to change my war goals. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. g. They have 2 planets left and I'm occupying both of them. Usually I find they won't accept due to demanding unoccupied systems/planets. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. Declare War, invade system. The war exhaustion in this game does not work well. It depends on time and on losses you suffer, even in victory. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Every planet, every outpost, not matter how remote. Each side has a war leader. . Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. No Please explain your issue is in as much detail as possible. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. It has literally no system left to conquer. step 4 : when you take a system with a planet in it land your army units on the planet to take it. I'm pretty sure thats a bug and not intended. Once the 24 month timer has ended, it is now possible to. WTF War Exhaustion. . Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I'm on good terms with them and they're huge. Everything is glorious. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. . Even worse, I occupy many of his planets,. Thread starter Dragonkat42; Start date Mar 3, 2018;. In another game an AI had 1 system, one planet. There is actually something to be said for paying attention to the game giving you a red warning flag. So I'm in a war with this one empire, and they won't surrender. . Report. #3. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Decleared war on an empire to make them my tributary. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. If you are at a 100% warscore, AI will always accept all your demands. The only way they’d get systems/planets from that is if they were occupying claimed systems. 13 votes, 29 comments. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Business, Economics, and Finance. Occupation breeds resistance. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. War score is the measure of 'winning' a war. Some quick math will tell you that their war exhaustion is way over 100%. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. 3. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. You have to open the war view and choose "status quo. Remember to fully occupy every claimed system and planet before you do so. Which seems a tad muchI feel your pain. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. ago. That means every system and planet of ALL opponents, including allies, not just the main target. 5 # Multiplier of war exhaustion gained from ships- Was 2. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. War exhaustion is just a bad status quo mechanic. ago. You can never 'force' a surrender. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. 3 update that much. Ground combat takes place between the world owner's armies and the invader's armies. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. I won every single battle (land or space). What he did was a very good tactical decision. r/Stellaris. No you don't understand I think- the war doesn't have to end in a surrender. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. War exhaustion in the absolute best case just. Occupation under the enemy's War Exhaustion is at 94%. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. That should be factored into your war planning. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Ship and army loses, occupation and technology. Elitewrecker PT Sep 17, 2021 @ 7:04am. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Business, Economics, and Finance. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. As for getting the surrender. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. However even several years after reaching 100% exhaustion. if you click those you can open up the war screen itself and. The more ships you have the less they contribute when dying. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With automatic Status Quo. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. This is due to war exhaustion in Stellaris being hard capped at 100. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. NuclearKiwix • 1 yr. It has no bearing on actual victory, other than providing an 'out' so that the. War exhaustion for the small empire vs the AI Federation is at 89%. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. The system is a little strange, but there is a logic behind it. Not really. That's the war exhaustion system working correctly. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. No Please explain your issue is in as much detail as possible. But it’s not likely. I've noticed something in the game I'm in. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. If I was to surrender I would be totally integrated beacuse of their ideology. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. . After 2 battles with the enemy. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. I have not observed it otherwise. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. The original empire has no reason to surrender as they are hoping the other empire will save them. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. step 3 : start taking systems with your flees and put your army right behind him. It has no bearing on actual victory, other than providing an 'out' so that the. ago. War Exhaustion is increased by destroying their fleets, as well as steadily over time. cap every single system, invade all…There is no actual war exhaustion in the game. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. War exhaustion isn’t the same as war score in other pdx games. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. No you don't understand I think- the war doesn't have to end in a surrender. Business, Economics, and Finance. We're making changes to the War Exhaustion following your feedback. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. #9. It made absolutely no sense. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Capture everything, and do it fast. Imagine declaring a war, taking all the territory you can. A Status Quo Peace is you get to keep whatever claimed systems. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. It doesn't measure anything. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. 75% of systems plus 75% war exhaustion would work). War needs a rework imo. Warscore is 211 to 8. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Note, this is for forcing them to surrender whether they want to or not. 75% of systems plus 75% war exhaustion would work). The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. War Exhaustion trigger percent: 40%. -100 for surrender, -50 for subjugate. Excess armies are initially placed in a reserve area behind the frontline and replace any. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). And war. Business, Economics, and Finance. I'm just here to put my chips in the "war exhaustion is broken" stack. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. A Status Quo Peace is you get to keep whatever claimed systems you hold. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. The attrition itself does nothing. Because sometimes they don't even build ships. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Buster_cherryUA. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. You need to deal with the other empire now. You want them to surrender. I am using the base game. war exhaustion is the percentages you see down in the bottom right on the little war icons there. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. War exhaustion is just a bad status quo mechanic. They never managed to enter my space. ago. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. The still wouldn't accept subjugation despite my war goal getting to zero. . War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. War exhaustion in the absolute best case just. I did lose 40 capacity's worth of ships, but that's it. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Join. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. It should be a scaling modifier like in EU4. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. I'm stuck in a war, I'm not one of the leaders, and I need it to end. Why am I not. . 86 votes, 20 comments. War Exhaustion isn't a measure of who is winning. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. I destroy the star fortress and flip it to my side, then I start bombing the two planets. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. You can never 'force' a surrender. They always have my war exhaustion up by 5-7% more than their own. 5 war exhaustion. #4. They always have my war exhaustion up by 5-7% more than their own. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. I've noticed something in the game I'm in. Everything is glorious. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. I'm at war with another empire. PlutonArioch Dec 10, 2022 @ 11:29pm. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. 2. Also, there's a timer, not immediately after reaching 100%. 9, You claim something before the war and get it if the ennemy accept the surrender. Same issue. It is now about war exhaustion. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. War exhaustion has two effects: 1. This means that territories etc will all be reversed back to their pre-war status. As for you vs them there are 3 main factors. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. . 1 more reply. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. The two are rarely entirely connected. .